version 2.0.0
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{
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"name": "com.htc.upm.vive.openxr",
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"displayName": "VIVE OpenXR Plugin - Windows",
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"version": "1.0.13",
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"unity": "2020.3",
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"description": "VIVE OpenXR Plugin - Windows provides (1) Vive Facial Tracking (2) Vive Cosmos Controller (3) Scene Understanding (4) Hand Tracking (5) Vive Focus3 Controller support for Unity OpenXR (6) Hand Interaction (7) Palm pose.",
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"keywords": [
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"htc",
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"facial",
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"openxr",
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"xr",
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"reality",
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"input",
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"SceneUnderstanding",
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"pass through",
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"hand",
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"tracking"
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],
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"dependencies": {
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"com.unity.xr.management": "3.2.16",
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"com.unity.xr.legacyinputhelpers": "2.1.2",
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"com.unity.inputsystem": "1.1.0-preview.1",
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"com.unity.xr.openxr": "1.4.2"
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},
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"samples": [
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{
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"displayName": "SceneUnderstanding Example",
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"description": "Shows OpenXR scene understanding snapshot mesh.",
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"path": "OpenXRSceneUnderstanding/Samples~/"
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},
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{
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"displayName" : "FacialTracking Example",
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"description" : "Basic Sample showing how to create application with actual facial expressions on 3D avatars based on OpenXR facial tracking extension.",
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"path": "OpenXRFacialTracking/Samples~/"
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},
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{
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"displayName" : "HandTracking Example",
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"description" : "Basic Sample showing how to create application for locating hand joints based on OpenXR hand tracking extension and retrieve hand interaction input from unity OpenXR Plugin.",
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"path": "OpenXRHandTracking/Samples~/"
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}
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],
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"author": {
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"name": "HTC Corporation",
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"email": "vivesoftware@htc.com",
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"url": "https://www.htc.com"
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},
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"homepage": "https://developer.vive.com/resources/openxr/",
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"documentationUrl": "https://developer.vive.com/resources/openxr/openxr-pcvr/documentation/"
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}
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"name": "com.htc.upm.vive.openxr",
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"displayName": "VIVE OpenXR Plugin",
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"version": "2.0.0",
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"unity": "2020.3",
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"description": "The \"VIVE OpenXR Plugin\" package enables your application to run on VIVE devices. \nThis package is a bridge between VIVE devides and Unity OpenXR.\nThis package complements Unity's \"OpenXR Plugin\" package, and enables you to use extra features, as listed in the following.\n\n- Controller Input\n- Hand Tracking\n- Wrist Tracking\n- Eye Gaze\n- CompositionLayer\n- Facial Tracking\n\n\nYou can view the documentation for additional information.",
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"keywords": [
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"vr",
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"xr",
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"reality"
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],
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"author": {
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"name": "HTC Corporation",
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"email": "vivesoftware@htc.com",
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"url": "https://www.htc.com"
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},
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"dependencies": {
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"com.unity.inputsystem": "1.4.3",
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"com.unity.xr.management": "4.2.1",
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"com.unity.xr.openxr": "1.3.1"
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},
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"samples": [
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{
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"displayName": "VIVE OpenXR Samples",
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"description": "Basic sample showing how to use VIVE OpenXR.",
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"path": "Samples~/Samples"
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}
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],
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"type": "library",
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"hideInEditor": false,
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"documentationUrl": "https://developer.vive.com/resources/openxr/openxr-mobile/tutorials/unity/getting-started-openxr-mobile/",
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"changelogUrl": "https://developer.vive.com/resources/openxr/openxr-mobile/download/latest/"
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}
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