version 2.0.0

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srl87
2023-09-14 18:17:47 +08:00
parent 13e9d00b37
commit ca21423a06
953 changed files with 125887 additions and 21229 deletions

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{
"name": "com.htc.upm.vive.openxr",
"displayName": "VIVE OpenXR Plugin - Windows",
"version": "1.0.13",
"unity": "2020.3",
"description": "VIVE OpenXR Plugin - Windows provides (1) Vive Facial Tracking (2) Vive Cosmos Controller (3) Scene Understanding (4) Hand Tracking (5) Vive Focus3 Controller support for Unity OpenXR (6) Hand Interaction (7) Palm pose.",
"keywords": [
"htc",
"facial",
"openxr",
"xr",
"reality",
"input",
"SceneUnderstanding",
"pass through",
"hand",
"tracking"
],
"dependencies": {
"com.unity.xr.management": "3.2.16",
"com.unity.xr.legacyinputhelpers": "2.1.2",
"com.unity.inputsystem": "1.1.0-preview.1",
"com.unity.xr.openxr": "1.4.2"
},
"samples": [
{
"displayName": "SceneUnderstanding Example",
"description": "Shows OpenXR scene understanding snapshot mesh.",
"path": "OpenXRSceneUnderstanding/Samples~/"
},
{
"displayName" : "FacialTracking Example",
"description" : "Basic Sample showing how to create application with actual facial expressions on 3D avatars based on OpenXR facial tracking extension.",
"path": "OpenXRFacialTracking/Samples~/"
},
{
"displayName" : "HandTracking Example",
"description" : "Basic Sample showing how to create application for locating hand joints based on OpenXR hand tracking extension and retrieve hand interaction input from unity OpenXR Plugin.",
"path": "OpenXRHandTracking/Samples~/"
}
],
"author": {
"name": "HTC Corporation",
"email": "vivesoftware@htc.com",
"url": "https://www.htc.com"
},
"homepage": "https://developer.vive.com/resources/openxr/",
"documentationUrl": "https://developer.vive.com/resources/openxr/openxr-pcvr/documentation/"
}
"name": "com.htc.upm.vive.openxr",
"displayName": "VIVE OpenXR Plugin",
"version": "2.0.0",
"unity": "2020.3",
"description": "The \"VIVE OpenXR Plugin\" package enables your application to run on VIVE devices. \nThis package is a bridge between VIVE devides and Unity OpenXR.\nThis package complements Unity's \"OpenXR Plugin\" package, and enables you to use extra features, as listed in the following.\n\n- Controller Input\n- Hand Tracking\n- Wrist Tracking\n- Eye Gaze\n- CompositionLayer\n- Facial Tracking\n\n\nYou can view the documentation for additional information.",
"keywords": [
"vr",
"xr",
"reality"
],
"author": {
"name": "HTC Corporation",
"email": "vivesoftware@htc.com",
"url": "https://www.htc.com"
},
"dependencies": {
"com.unity.inputsystem": "1.4.3",
"com.unity.xr.management": "4.2.1",
"com.unity.xr.openxr": "1.3.1"
},
"samples": [
{
"displayName": "VIVE OpenXR Samples",
"description": "Basic sample showing how to use VIVE OpenXR.",
"path": "Samples~/Samples"
}
],
"type": "library",
"hideInEditor": false,
"documentationUrl": "https://developer.vive.com/resources/openxr/openxr-mobile/tutorials/unity/getting-started-openxr-mobile/",
"changelogUrl": "https://developer.vive.com/resources/openxr/openxr-mobile/download/latest/"
}