com.unity.netcode.gameobjects@1.5.1
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). ## [1.5.1] - 2023-06-07 ### Added - Added support for serializing `NativeArray<>` and `NativeList<>` in `FastBufferReader`/`FastBufferWriter`, `BufferSerializer`, `NetworkVariable`, and RPCs. (To use `NativeList<>`, add `UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT` to your Scripting Define Symbols in `Project Settings > Player`) (#2375) - The location of the automatically-created default network prefab list can now be configured (#2544) - Added: Message size limits (max single message and max fragmented message) can now be set using NetworkManager.MaximumTransmissionUnitSize and NetworkManager.MaximumFragmentedMessageSize for transports that don't work with the default values (#2530) - Added `NetworkObject.SpawnWithObservers` property (default is true) that when set to false will spawn a `NetworkObject` with no observers and will not be spawned on any client until `NetworkObject.NetworkShow` is invoked. (#2568) ### Fixed - Fixed: Fixed a null reference in codegen in some projects (#2581) - Fixed issue where the `OnClientDisconnected` client identifier was incorrect after a pending client connection was denied. (#2569) - Fixed warning "Runtime Network Prefabs was not empty at initialization time." being erroneously logged when no runtime network prefabs had been added (#2565) - Fixed issue where some temporary debug console logging was left in a merged PR. (#2562) - Fixed the "Generate Default Network Prefabs List" setting not loading correctly and always reverting to being checked. (#2545) - Fixed issue where users could not use NetworkSceneManager.VerifySceneBeforeLoading to exclude runtime generated scenes from client synchronization. (#2550) - Fixed missing value on `NetworkListEvent` for `EventType.RemoveAt` events. (#2542,#2543) - Fixed issue where parenting a NetworkTransform under a transform with a scale other than Vector3.one would result in incorrect values on non-authoritative instances. (#2538) - Fixed issue where a server would include scene migrated and then despawned NetworkObjects to a client that was being synchronized. (#2532) - Fixed the inspector throwing exceptions when attempting to render `NetworkVariable`s of enum types. (#2529) - Making a `NetworkVariable` with an `INetworkSerializable` type that doesn't meet the `new()` constraint will now create a compile-time error instead of an editor crash (#2528) - Fixed Multiplayer Tools package installation docs page link on the NetworkManager popup. (#2526) - Fixed an exception and error logging when two different objects are shown and hidden on the same frame (#2524) - Fixed a memory leak in `UnityTransport` that occurred if `StartClient` failed. (#2518) - Fixed issue where a client could throw an exception if abruptly disconnected from a network session with one or more spawned `NetworkObject`(s). (#2510) - Fixed issue where invalid endpoint addresses were not being detected and returning false from NGO UnityTransport. (#2496) - Fixed some errors that could occur if a connection is lost and the loss is detected when attempting to write to the socket. (#2495) ## Changed - Adding network prefabs before NetworkManager initialization is now supported. (#2565) - Connecting clients being synchronized now switch to the server's active scene before spawning and synchronizing NetworkObjects. (#2532) - Updated `UnityTransport` dependency on `com.unity.transport` to 1.3.4. (#2533) - Improved performance of NetworkBehaviour initialization by replacing reflection when initializing NetworkVariables with compile-time code generation, which should help reduce hitching during additive scene loads. (#2522)
This commit is contained in:
@@ -20,6 +20,8 @@ namespace Unity.Netcode
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// of it to pass it as a ref parameter.
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public void Write(FastBufferWriter writer, ref T value);
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public void Read(FastBufferReader reader, ref T value);
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internal void ReadWithAllocator(FastBufferReader reader, out T value, Allocator allocator);
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public void Duplicate(in T value, ref T duplicatedValue);
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}
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/// <summary>
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@@ -35,6 +37,16 @@ namespace Unity.Netcode
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{
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ByteUnpacker.ReadValueBitPacked(reader, out value);
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}
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void INetworkVariableSerializer<short>.ReadWithAllocator(FastBufferReader reader, out short value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in short value, ref short duplicatedValue)
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{
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duplicatedValue = value;
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}
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}
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/// <summary>
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@@ -50,6 +62,16 @@ namespace Unity.Netcode
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{
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ByteUnpacker.ReadValueBitPacked(reader, out value);
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}
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void INetworkVariableSerializer<ushort>.ReadWithAllocator(FastBufferReader reader, out ushort value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in ushort value, ref ushort duplicatedValue)
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{
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duplicatedValue = value;
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}
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}
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/// <summary>
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@@ -65,6 +87,16 @@ namespace Unity.Netcode
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{
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ByteUnpacker.ReadValueBitPacked(reader, out value);
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}
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void INetworkVariableSerializer<int>.ReadWithAllocator(FastBufferReader reader, out int value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in int value, ref int duplicatedValue)
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{
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duplicatedValue = value;
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}
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}
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/// <summary>
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@@ -80,6 +112,16 @@ namespace Unity.Netcode
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{
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ByteUnpacker.ReadValueBitPacked(reader, out value);
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}
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void INetworkVariableSerializer<uint>.ReadWithAllocator(FastBufferReader reader, out uint value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in uint value, ref uint duplicatedValue)
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{
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duplicatedValue = value;
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}
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}
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/// <summary>
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@@ -95,6 +137,16 @@ namespace Unity.Netcode
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{
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ByteUnpacker.ReadValueBitPacked(reader, out value);
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}
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void INetworkVariableSerializer<long>.ReadWithAllocator(FastBufferReader reader, out long value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in long value, ref long duplicatedValue)
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{
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duplicatedValue = value;
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}
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}
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/// <summary>
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@@ -110,6 +162,16 @@ namespace Unity.Netcode
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{
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ByteUnpacker.ReadValueBitPacked(reader, out value);
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}
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void INetworkVariableSerializer<ulong>.ReadWithAllocator(FastBufferReader reader, out ulong value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in ulong value, ref ulong duplicatedValue)
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{
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duplicatedValue = value;
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}
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}
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/// <summary>
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@@ -130,8 +192,84 @@ namespace Unity.Netcode
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{
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reader.ReadUnmanagedSafe(out value);
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}
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void INetworkVariableSerializer<T>.ReadWithAllocator(FastBufferReader reader, out T value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in T value, ref T duplicatedValue)
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{
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duplicatedValue = value;
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}
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}
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internal class UnmanagedArraySerializer<T> : INetworkVariableSerializer<NativeArray<T>> where T : unmanaged
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{
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public void Write(FastBufferWriter writer, ref NativeArray<T> value)
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{
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writer.WriteUnmanagedSafe(value);
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}
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public void Read(FastBufferReader reader, ref NativeArray<T> value)
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{
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value.Dispose();
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reader.ReadUnmanagedSafe(out value, Allocator.Persistent);
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}
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void INetworkVariableSerializer<NativeArray<T>>.ReadWithAllocator(FastBufferReader reader, out NativeArray<T> value, Allocator allocator)
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{
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reader.ReadUnmanagedSafe(out value, allocator);
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}
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public void Duplicate(in NativeArray<T> value, ref NativeArray<T> duplicatedValue)
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{
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if (!duplicatedValue.IsCreated || duplicatedValue.Length != value.Length)
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{
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if (duplicatedValue.IsCreated)
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{
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duplicatedValue.Dispose();
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}
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duplicatedValue = new NativeArray<T>(value.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
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}
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duplicatedValue.CopyFrom(value);
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}
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}
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#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
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internal class UnmanagedListSerializer<T> : INetworkVariableSerializer<NativeList<T>> where T : unmanaged
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{
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public void Write(FastBufferWriter writer, ref NativeList<T> value)
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{
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writer.WriteUnmanagedSafe(value);
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}
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public void Read(FastBufferReader reader, ref NativeList<T> value)
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{
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reader.ReadUnmanagedSafeInPlace(ref value);
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}
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void INetworkVariableSerializer<NativeList<T>>.ReadWithAllocator(FastBufferReader reader, out NativeList<T> value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in NativeList<T> value, ref NativeList<T> duplicatedValue)
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{
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if (!duplicatedValue.IsCreated)
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{
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duplicatedValue = new NativeList<T>(value.Length, Allocator.Persistent);
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}
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else if (value.Length != duplicatedValue.Length)
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{
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duplicatedValue.ResizeUninitialized(value.Length);
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}
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duplicatedValue.CopyFrom(value);
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}
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}
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#endif
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/// <summary>
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/// Serializer for FixedStrings
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/// </summary>
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@@ -146,8 +284,92 @@ namespace Unity.Netcode
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{
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reader.ReadValueSafeInPlace(ref value);
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}
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void INetworkVariableSerializer<T>.ReadWithAllocator(FastBufferReader reader, out T value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in T value, ref T duplicatedValue)
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{
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duplicatedValue = value;
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}
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}
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/// <summary>
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/// Serializer for FixedStrings
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/// </summary>
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/// <typeparam name="T"></typeparam>
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internal class FixedStringArraySerializer<T> : INetworkVariableSerializer<NativeArray<T>> where T : unmanaged, INativeList<byte>, IUTF8Bytes
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{
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public void Write(FastBufferWriter writer, ref NativeArray<T> value)
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{
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writer.WriteValueSafe(value);
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}
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public void Read(FastBufferReader reader, ref NativeArray<T> value)
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{
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value.Dispose();
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reader.ReadValueSafe(out value, Allocator.Persistent);
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}
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void INetworkVariableSerializer<NativeArray<T>>.ReadWithAllocator(FastBufferReader reader, out NativeArray<T> value, Allocator allocator)
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{
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reader.ReadValueSafe(out value, allocator);
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}
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public void Duplicate(in NativeArray<T> value, ref NativeArray<T> duplicatedValue)
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{
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if (!duplicatedValue.IsCreated || duplicatedValue.Length != value.Length)
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{
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if (duplicatedValue.IsCreated)
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{
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duplicatedValue.Dispose();
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}
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duplicatedValue = new NativeArray<T>(value.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
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}
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duplicatedValue.CopyFrom(value);
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}
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}
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#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
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/// <summary>
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/// Serializer for FixedStrings
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/// </summary>
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/// <typeparam name="T"></typeparam>
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internal class FixedStringListSerializer<T> : INetworkVariableSerializer<NativeList<T>> where T : unmanaged, INativeList<byte>, IUTF8Bytes
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{
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public void Write(FastBufferWriter writer, ref NativeList<T> value)
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{
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writer.WriteValueSafe(value);
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}
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public void Read(FastBufferReader reader, ref NativeList<T> value)
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{
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reader.ReadValueSafeInPlace(ref value);
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}
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void INetworkVariableSerializer<NativeList<T>>.ReadWithAllocator(FastBufferReader reader, out NativeList<T> value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in NativeList<T> value, ref NativeList<T> duplicatedValue)
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{
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if (!duplicatedValue.IsCreated)
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{
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duplicatedValue = new NativeList<T>(value.Length, Allocator.Persistent);
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}
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else if (value.Length != duplicatedValue.Length)
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{
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duplicatedValue.ResizeUninitialized(value.Length);
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}
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duplicatedValue.CopyFrom(value);
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}
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}
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#endif
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/// <summary>
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/// Serializer for unmanaged INetworkSerializable types
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/// </summary>
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@@ -163,10 +385,93 @@ namespace Unity.Netcode
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{
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var bufferSerializer = new BufferSerializer<BufferSerializerReader>(new BufferSerializerReader(reader));
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value.NetworkSerialize(bufferSerializer);
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}
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void INetworkVariableSerializer<T>.ReadWithAllocator(FastBufferReader reader, out T value, Allocator allocator)
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{
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throw new NotImplementedException();
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}
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public void Duplicate(in T value, ref T duplicatedValue)
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{
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duplicatedValue = value;
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}
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}
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/// <summary>
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/// Serializer for unmanaged INetworkSerializable types
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/// </summary>
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/// <typeparam name="T"></typeparam>
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internal class UnmanagedNetworkSerializableArraySerializer<T> : INetworkVariableSerializer<NativeArray<T>> where T : unmanaged, INetworkSerializable
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{
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public void Write(FastBufferWriter writer, ref NativeArray<T> value)
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{
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writer.WriteNetworkSerializable(value);
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}
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public void Read(FastBufferReader reader, ref NativeArray<T> value)
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{
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value.Dispose();
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reader.ReadNetworkSerializable(out value, Allocator.Persistent);
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}
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void INetworkVariableSerializer<NativeArray<T>>.ReadWithAllocator(FastBufferReader reader, out NativeArray<T> value, Allocator allocator)
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{
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reader.ReadNetworkSerializable(out value, allocator);
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}
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||||
|
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public void Duplicate(in NativeArray<T> value, ref NativeArray<T> duplicatedValue)
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{
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if (!duplicatedValue.IsCreated || duplicatedValue.Length != value.Length)
|
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{
|
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if (duplicatedValue.IsCreated)
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{
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duplicatedValue.Dispose();
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}
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|
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duplicatedValue = new NativeArray<T>(value.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
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}
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|
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duplicatedValue.CopyFrom(value);
|
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}
|
||||
}
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||||
|
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#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
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/// <summary>
|
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/// Serializer for unmanaged INetworkSerializable types
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/// </summary>
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/// <typeparam name="T"></typeparam>
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internal class UnmanagedNetworkSerializableListSerializer<T> : INetworkVariableSerializer<NativeList<T>> where T : unmanaged, INetworkSerializable
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{
|
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public void Write(FastBufferWriter writer, ref NativeList<T> value)
|
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{
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writer.WriteNetworkSerializable(value);
|
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}
|
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public void Read(FastBufferReader reader, ref NativeList<T> value)
|
||||
{
|
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reader.ReadNetworkSerializableInPlace(ref value);
|
||||
}
|
||||
|
||||
void INetworkVariableSerializer<NativeList<T>>.ReadWithAllocator(FastBufferReader reader, out NativeList<T> value, Allocator allocator)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void Duplicate(in NativeList<T> value, ref NativeList<T> duplicatedValue)
|
||||
{
|
||||
if (!duplicatedValue.IsCreated)
|
||||
{
|
||||
duplicatedValue = new NativeList<T>(value.Length, Allocator.Persistent);
|
||||
}
|
||||
else if (value.Length != duplicatedValue.Length)
|
||||
{
|
||||
duplicatedValue.ResizeUninitialized(value.Length);
|
||||
}
|
||||
|
||||
duplicatedValue.CopyFrom(value);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Serializer for managed INetworkSerializable types, which differs from the unmanaged implementation in that it
|
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/// has to be null-aware
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@@ -201,6 +506,21 @@ namespace Unity.Netcode
|
||||
value.NetworkSerialize(bufferSerializer);
|
||||
}
|
||||
}
|
||||
|
||||
void INetworkVariableSerializer<T>.ReadWithAllocator(FastBufferReader reader, out T value, Allocator allocator)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void Duplicate(in T value, ref T duplicatedValue)
|
||||
{
|
||||
using var writer = new FastBufferWriter(256, Allocator.Temp);
|
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var refValue = value;
|
||||
Write(writer, ref refValue);
|
||||
|
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using var reader = new FastBufferReader(writer, Allocator.None);
|
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Read(reader, ref duplicatedValue);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -227,14 +547,26 @@ namespace Unity.Netcode
|
||||
public delegate void ReadValueDelegate(FastBufferReader reader, out T value);
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="WriteValueDelegate"/> delegate handler declaration
|
||||
/// The read value delegate handler definition
|
||||
/// </summary>
|
||||
/// <param name="reader">The <see cref="FastBufferReader"/> to read the value of type `T`</param>
|
||||
/// <param name="value">The value of type `T` to be read</param>
|
||||
public delegate void DuplicateValueDelegate(in T value, ref T duplicatedValue);
|
||||
|
||||
/// <summary>
|
||||
/// Callback to write a value
|
||||
/// </summary>
|
||||
public static WriteValueDelegate WriteValue;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="ReadValueDelegate"/> delegate handler declaration
|
||||
/// Callback to read a value
|
||||
/// </summary>
|
||||
public static ReadValueDelegate ReadValue;
|
||||
|
||||
/// <summary>
|
||||
/// Callback to create a duplicate of a value, used to check for dirty status.
|
||||
/// </summary>
|
||||
public static DuplicateValueDelegate DuplicateValue;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -250,20 +582,34 @@ namespace Unity.Netcode
|
||||
{
|
||||
public void Write(FastBufferWriter writer, ref T value)
|
||||
{
|
||||
if (UserNetworkVariableSerialization<T>.ReadValue == null || UserNetworkVariableSerialization<T>.WriteValue == null)
|
||||
if (UserNetworkVariableSerialization<T>.ReadValue == null || UserNetworkVariableSerialization<T>.WriteValue == null || UserNetworkVariableSerialization<T>.DuplicateValue == null)
|
||||
{
|
||||
throw new ArgumentException($"Type {typeof(T).FullName} is not supported by {typeof(NetworkVariable<>).Name}. If this is a type you can change, then either implement {nameof(INetworkSerializable)} or mark it as serializable by memcpy by adding {nameof(INetworkSerializeByMemcpy)} to its interface list. If not, assign serialization code to {nameof(UserNetworkVariableSerialization<T>)}.{nameof(UserNetworkVariableSerialization<T>.WriteValue)} and {nameof(UserNetworkVariableSerialization<T>)}.{nameof(UserNetworkVariableSerialization<T>.ReadValue)}, or if it's serializable by memcpy (contains no pointers), wrap it in {typeof(ForceNetworkSerializeByMemcpy<>).Name}.");
|
||||
throw new ArgumentException($"Type {typeof(T).FullName} is not supported by {typeof(NetworkVariable<>).Name}. If this is a type you can change, then either implement {nameof(INetworkSerializable)} or mark it as serializable by memcpy by adding {nameof(INetworkSerializeByMemcpy)} to its interface list. If not, assign serialization code to {nameof(UserNetworkVariableSerialization<T>)}.{nameof(UserNetworkVariableSerialization<T>.WriteValue)}, {nameof(UserNetworkVariableSerialization<T>)}.{nameof(UserNetworkVariableSerialization<T>.ReadValue)}, and {nameof(UserNetworkVariableSerialization<T>)}.{nameof(UserNetworkVariableSerialization<T>.DuplicateValue)}, or if it's serializable by memcpy (contains no pointers), wrap it in {typeof(ForceNetworkSerializeByMemcpy<>).Name}.");
|
||||
}
|
||||
UserNetworkVariableSerialization<T>.WriteValue(writer, value);
|
||||
}
|
||||
public void Read(FastBufferReader reader, ref T value)
|
||||
{
|
||||
if (UserNetworkVariableSerialization<T>.ReadValue == null || UserNetworkVariableSerialization<T>.WriteValue == null)
|
||||
if (UserNetworkVariableSerialization<T>.ReadValue == null || UserNetworkVariableSerialization<T>.WriteValue == null || UserNetworkVariableSerialization<T>.DuplicateValue == null)
|
||||
{
|
||||
throw new ArgumentException($"Type {typeof(T).FullName} is not supported by {typeof(NetworkVariable<>).Name}. If this is a type you can change, then either implement {nameof(INetworkSerializable)} or mark it as serializable by memcpy by adding {nameof(INetworkSerializeByMemcpy)} to its interface list. If not, assign serialization code to {nameof(UserNetworkVariableSerialization<T>)}.{nameof(UserNetworkVariableSerialization<T>.WriteValue)} and {nameof(UserNetworkVariableSerialization<T>)}.{nameof(UserNetworkVariableSerialization<T>.ReadValue)}, or if it's serializable by memcpy (contains no pointers), wrap it in {typeof(ForceNetworkSerializeByMemcpy<>).Name}.");
|
||||
throw new ArgumentException($"Type {typeof(T).FullName} is not supported by {typeof(NetworkVariable<>).Name}. If this is a type you can change, then either implement {nameof(INetworkSerializable)} or mark it as serializable by memcpy by adding {nameof(INetworkSerializeByMemcpy)} to its interface list. If not, assign serialization code to {nameof(UserNetworkVariableSerialization<T>)}.{nameof(UserNetworkVariableSerialization<T>.WriteValue)}, {nameof(UserNetworkVariableSerialization<T>)}.{nameof(UserNetworkVariableSerialization<T>.ReadValue)}, and {nameof(UserNetworkVariableSerialization<T>)}.{nameof(UserNetworkVariableSerialization<T>.DuplicateValue)}, or if it's serializable by memcpy (contains no pointers), wrap it in {typeof(ForceNetworkSerializeByMemcpy<>).Name}.");
|
||||
}
|
||||
UserNetworkVariableSerialization<T>.ReadValue(reader, out value);
|
||||
}
|
||||
|
||||
void INetworkVariableSerializer<T>.ReadWithAllocator(FastBufferReader reader, out T value, Allocator allocator)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void Duplicate(in T value, ref T duplicatedValue)
|
||||
{
|
||||
if (UserNetworkVariableSerialization<T>.ReadValue == null || UserNetworkVariableSerialization<T>.WriteValue == null || UserNetworkVariableSerialization<T>.DuplicateValue == null)
|
||||
{
|
||||
throw new ArgumentException($"Type {typeof(T).FullName} is not supported by {typeof(NetworkVariable<>).Name}. If this is a type you can change, then either implement {nameof(INetworkSerializable)} or mark it as serializable by memcpy by adding {nameof(INetworkSerializeByMemcpy)} to its interface list. If not, assign serialization code to {nameof(UserNetworkVariableSerialization<T>)}.{nameof(UserNetworkVariableSerialization<T>.WriteValue)}, {nameof(UserNetworkVariableSerialization<T>)}.{nameof(UserNetworkVariableSerialization<T>.ReadValue)}, and {nameof(UserNetworkVariableSerialization<T>)}.{nameof(UserNetworkVariableSerialization<T>.DuplicateValue)}, or if it's serializable by memcpy (contains no pointers), wrap it in {typeof(ForceNetworkSerializeByMemcpy<>).Name}.");
|
||||
}
|
||||
UserNetworkVariableSerialization<T>.DuplicateValue(value, ref duplicatedValue);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -309,6 +655,26 @@ namespace Unity.Netcode
|
||||
NetworkVariableSerialization<T>.Serializer = new UnmanagedTypeSerializer<T>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registeres an unmanaged type that will be serialized by a direct memcpy into a buffer
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
public static void InitializeSerializer_UnmanagedByMemcpyArray<T>() where T : unmanaged
|
||||
{
|
||||
NetworkVariableSerialization<NativeArray<T>>.Serializer = new UnmanagedArraySerializer<T>();
|
||||
}
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
/// <summary>
|
||||
/// Registeres an unmanaged type that will be serialized by a direct memcpy into a buffer
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
public static void InitializeSerializer_UnmanagedByMemcpyList<T>() where T : unmanaged
|
||||
{
|
||||
NetworkVariableSerialization<NativeList<T>>.Serializer = new UnmanagedListSerializer<T>();
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Registers an unmanaged type that implements INetworkSerializable and will be serialized through a call to
|
||||
/// NetworkSerialize
|
||||
@@ -319,6 +685,28 @@ namespace Unity.Netcode
|
||||
NetworkVariableSerialization<T>.Serializer = new UnmanagedNetworkSerializableSerializer<T>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers an unmanaged type that implements INetworkSerializable and will be serialized through a call to
|
||||
/// NetworkSerialize
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
public static void InitializeSerializer_UnmanagedINetworkSerializableArray<T>() where T : unmanaged, INetworkSerializable
|
||||
{
|
||||
NetworkVariableSerialization<NativeArray<T>>.Serializer = new UnmanagedNetworkSerializableArraySerializer<T>();
|
||||
}
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
/// <summary>
|
||||
/// Registers an unmanaged type that implements INetworkSerializable and will be serialized through a call to
|
||||
/// NetworkSerialize
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
public static void InitializeSerializer_UnmanagedINetworkSerializableList<T>() where T : unmanaged, INetworkSerializable
|
||||
{
|
||||
NetworkVariableSerialization<NativeList<T>>.Serializer = new UnmanagedNetworkSerializableListSerializer<T>();
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Registers a managed type that implements INetworkSerializable and will be serialized through a call to
|
||||
/// NetworkSerialize
|
||||
@@ -339,6 +727,28 @@ namespace Unity.Netcode
|
||||
NetworkVariableSerialization<T>.Serializer = new FixedStringSerializer<T>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers a FixedString type that will be serialized through FastBufferReader/FastBufferWriter's FixedString
|
||||
/// serializers
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
public static void InitializeSerializer_FixedStringArray<T>() where T : unmanaged, INativeList<byte>, IUTF8Bytes
|
||||
{
|
||||
NetworkVariableSerialization<NativeArray<T>>.Serializer = new FixedStringArraySerializer<T>();
|
||||
}
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
/// <summary>
|
||||
/// Registers a FixedString type that will be serialized through FastBufferReader/FastBufferWriter's FixedString
|
||||
/// serializers
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
public static void InitializeSerializer_FixedStringList<T>() where T : unmanaged, INativeList<byte>, IUTF8Bytes
|
||||
{
|
||||
NetworkVariableSerialization<NativeList<T>>.Serializer = new FixedStringListSerializer<T>();
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Registers a managed type that will be checked for equality using T.Equals()
|
||||
/// </summary>
|
||||
@@ -357,6 +767,26 @@ namespace Unity.Netcode
|
||||
NetworkVariableSerialization<T>.AreEqual = NetworkVariableSerialization<T>.EqualityEquals;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers an unmanaged type that will be checked for equality using T.Equals()
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
public static void InitializeEqualityChecker_UnmanagedIEquatableArray<T>() where T : unmanaged, IEquatable<T>
|
||||
{
|
||||
NetworkVariableSerialization<NativeArray<T>>.AreEqual = NetworkVariableSerialization<T>.EqualityEqualsArray;
|
||||
}
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
/// <summary>
|
||||
/// Registers an unmanaged type that will be checked for equality using T.Equals()
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
public static void InitializeEqualityChecker_UnmanagedIEquatableList<T>() where T : unmanaged, IEquatable<T>
|
||||
{
|
||||
NetworkVariableSerialization<NativeList<T>>.AreEqual = NetworkVariableSerialization<T>.EqualityEqualsList;
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Registers an unmanaged type that will be checked for equality using memcmp and only considered
|
||||
/// equal if they are bitwise equivalent in memory
|
||||
@@ -367,6 +797,28 @@ namespace Unity.Netcode
|
||||
NetworkVariableSerialization<T>.AreEqual = NetworkVariableSerialization<T>.ValueEquals;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers an unmanaged type that will be checked for equality using memcmp and only considered
|
||||
/// equal if they are bitwise equivalent in memory
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
public static void InitializeEqualityChecker_UnmanagedValueEqualsArray<T>() where T : unmanaged
|
||||
{
|
||||
NetworkVariableSerialization<NativeArray<T>>.AreEqual = NetworkVariableSerialization<T>.ValueEqualsArray;
|
||||
}
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
/// <summary>
|
||||
/// Registers an unmanaged type that will be checked for equality using memcmp and only considered
|
||||
/// equal if they are bitwise equivalent in memory
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
public static void InitializeEqualityChecker_UnmanagedValueEqualsList<T>() where T : unmanaged
|
||||
{
|
||||
NetworkVariableSerialization<NativeList<T>>.AreEqual = NetworkVariableSerialization<T>.ValueEqualsList;
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Registers a managed type that will be checked for equality using the == operator
|
||||
/// </summary>
|
||||
@@ -405,6 +857,58 @@ namespace Unity.Netcode
|
||||
return UnsafeUtility.MemCmp(aptr, bptr, sizeof(TValueType)) == 0;
|
||||
}
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
// Compares two values of the same unmanaged type by underlying memory
|
||||
// Ignoring any overridden value checks
|
||||
// Size is fixed
|
||||
internal static unsafe bool ValueEqualsList<TValueType>(ref NativeList<TValueType> a, ref NativeList<TValueType> b) where TValueType : unmanaged
|
||||
{
|
||||
if (a.IsCreated != b.IsCreated)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!a.IsCreated)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (a.Length != b.Length)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var aptr = (TValueType*)a.GetUnsafePtr();
|
||||
var bptr = (TValueType*)b.GetUnsafePtr();
|
||||
return UnsafeUtility.MemCmp(aptr, bptr, sizeof(TValueType) * a.Length) == 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Compares two values of the same unmanaged type by underlying memory
|
||||
// Ignoring any overridden value checks
|
||||
// Size is fixed
|
||||
internal static unsafe bool ValueEqualsArray<TValueType>(ref NativeArray<TValueType> a, ref NativeArray<TValueType> b) where TValueType : unmanaged
|
||||
{
|
||||
if (a.IsCreated != b.IsCreated)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!a.IsCreated)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (a.Length != b.Length)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var aptr = (TValueType*)a.GetUnsafePtr();
|
||||
var bptr = (TValueType*)b.GetUnsafePtr();
|
||||
return UnsafeUtility.MemCmp(aptr, bptr, sizeof(TValueType) * a.Length) == 0;
|
||||
}
|
||||
|
||||
internal static bool EqualityEqualsObject<TValueType>(ref TValueType a, ref TValueType b) where TValueType : class, IEquatable<TValueType>
|
||||
{
|
||||
if (a == null)
|
||||
@@ -425,6 +929,74 @@ namespace Unity.Netcode
|
||||
return a.Equals(b);
|
||||
}
|
||||
|
||||
#if UNITY_NETCODE_NATIVE_COLLECTION_SUPPORT
|
||||
// Compares two values of the same unmanaged type by underlying memory
|
||||
// Ignoring any overridden value checks
|
||||
// Size is fixed
|
||||
internal static unsafe bool EqualityEqualsList<TValueType>(ref NativeList<TValueType> a, ref NativeList<TValueType> b) where TValueType : unmanaged, IEquatable<TValueType>
|
||||
{
|
||||
if (a.IsCreated != b.IsCreated)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!a.IsCreated)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (a.Length != b.Length)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var aptr = (TValueType*)a.GetUnsafePtr();
|
||||
var bptr = (TValueType*)b.GetUnsafePtr();
|
||||
for (var i = 0; i < a.Length; ++i)
|
||||
{
|
||||
if (!EqualityEquals(ref aptr[i], ref bptr[i]))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Compares two values of the same unmanaged type by underlying memory
|
||||
// Ignoring any overridden value checks
|
||||
// Size is fixed
|
||||
internal static unsafe bool EqualityEqualsArray<TValueType>(ref NativeArray<TValueType> a, ref NativeArray<TValueType> b) where TValueType : unmanaged, IEquatable<TValueType>
|
||||
{
|
||||
if (a.IsCreated != b.IsCreated)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!a.IsCreated)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (a.Length != b.Length)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var aptr = (TValueType*)a.GetUnsafePtr();
|
||||
var bptr = (TValueType*)b.GetUnsafePtr();
|
||||
for (var i = 0; i < a.Length; ++i)
|
||||
{
|
||||
if (!EqualityEquals(ref aptr[i], ref bptr[i]))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
internal static bool ClassEquals<TValueType>(ref TValueType a, ref TValueType b) where TValueType : class
|
||||
{
|
||||
return a == b;
|
||||
|
||||
Reference in New Issue
Block a user